Snail Break is the first and only game released by The Box Fort, a collective of artists and programmers that I started. Our main goal for this project was to learn to work as a team - we each discovered our personal niche within the group in addition to contributing to the overall design of the game. While Snail Break was by no means a commercial success, it was quite successful in bringing the team together.
The game was released exclusively for the original iPad in July 2011, with an iPhone port the following year.
I handled all of the programming, while art and design were provided by Eric Kramp and Andrew Coggeshall.