Lightmapping Extended

Lightmapping Extended was an authoring tool that I built in December 2012 for the Unity game engine. It provided advanced configuration options for Unity's built-in light mapping system, a stripped down version of Autodesk's Beast renderer. Unity's UI hid many of Beast's more powerful settings, and the additional options exposed by my tool made it much easier to correct rendering problems, optimize render times, and employ advanced rendering features such as image-based lighting.

The original source can still be found on GitHub.